Karate Tower
← → walk ↑ jump ↓ duck Z punch X kick
How to play
- > Fight your way through the five floors of the tower. Odd floors go left, even floors go right.
- > Grippers grab hold of you and drain your energy. Tap ← → quickly to shake them off.
- > Knife throwers aim high or low: duck under high knives, jump over low ones.
- > The little acrobats are too short for standing punches - duck and hit them, or kick them in mid-jump.
- > On floors 2 and 4 jars fall from the ceiling. Kick them in the air, or crouch-kick the snakes that crawl out.
- > A master guards the stairs at the end of every floor. Watch his wind-up and dodge high or low.
- > The Dragon Lord on the top floor blocks where he guards - hit him where he is open.
- > You lose a life when your energy or the time runs out. Three lives, plus an extra one at 30,000 and every 50,000 after.
Points
- > Gripper: 100 Snake: 100 Acrobat: 200 (400 in the air)
- > Jar in the air: 300 Knife thrower: 100 + 500
- > Master: 100 per hit + 2000 x floor
- > Floor bonus: 5 per time unit + 50 per energy point left