Karate Tower

← → walk   ↑ jump   ↓ duck   Z punch   X kick

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How to play

  • > Fight your way through the five floors of the tower. Odd floors go left, even floors go right.
  • > Grippers grab hold of you and drain your energy. Tap ← → quickly to shake them off.
  • > Knife throwers aim high or low: duck under high knives, jump over low ones.
  • > The little acrobats are too short for standing punches - duck and hit them, or kick them in mid-jump.
  • > On floors 2 and 4 jars fall from the ceiling. Kick them in the air, or crouch-kick the snakes that crawl out.
  • > A master guards the stairs at the end of every floor. Watch his wind-up and dodge high or low.
  • > The Dragon Lord on the top floor blocks where he guards - hit him where he is open.
  • > You lose a life when your energy or the time runs out. Three lives, plus an extra one at 30,000 and every 50,000 after.

Points

  • > Gripper: 100   Snake: 100   Acrobat: 200 (400 in the air)
  • > Jar in the air: 300   Knife thrower: 100 + 500
  • > Master: 100 per hit + 2000 x floor
  • > Floor bonus: 5 per time unit + 50 per energy point left
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